Trials In Tainted Space Deck13



Tarkus
PlanetTarkus
SystemRedacted
Level Range1+

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Description

Ruined landscape created by a fusion of two planets into one. One, the Raskvel and Gabilani homeworld; the other, its former neighbor, Daerinoys. The two were made to collide centuries ago in a catastrophic attempt at terraforming, from which neither managed to recover. The raskvel continue to subsist on the surface, whilst the gabilani largely live in space stations above it. Certain political and social tensions are evident between the races, though the harshness does not compare to the merged-planet's current environmental climate and terrain. One side is covered in centuries worth of trash from the local population, while the other side is composed mostly of desert and wasteland. The planet is sometimes known as 'The Junkyard Planet'.

  • 4Inhabitants

Places of Interest

  • Factory Square - A sex bot factory and Hand So's base of operations.
  • Stellar Tether - A pathway beyond Chasmfall, and into the core of the planet.
  • U.G.C. Scout Authority - The taxi service between Novahome and the The Lift located near Chasmfall.
  • Deck 13 - Houses the origins of the Gray Goo.

Sub-Regions

Map of Tarkus around Novahome
  • Ancient ship labelled NOVA
    • Hangar - dock deck of Novahome
      • Ship Hangar
      • U.G.C. Scout Authority
    • Novahome - The living center created from a wrecked starship
      • Cargo Elevator
      • Shekka’s Widget Warehouse
      • The MESS (staffed by Carver Catering Company)
      • Steele Tech outpost
      • Mechanist's Shop
      • Colenso's Junk
      • Dr. Lash's makeshift shady laboratory
      • Doctor Badger’s Free Clinic / Lab / Bimbotorium
    • Deck 13 - Accessed by taking the cargo elevator down from Novahome's main deck.
      • Shield Control Station
  • The Wastes - The wilds of Tarkus, littered with debris and junk scattered in different areas. The varying terrain near Novahome include: plains, ridges, valleys, ravines, and even a beach to the nearest sea.
    • Rust Fields - The central portion of the wastes, that consists mostly of plains.
      • Rust Canyon
      • Rust Plains
      • Rust Path
    • Iron Ridges - A region taking up the southern portion of the wastes, littered with large, plates of metal.
      • Factory Square
      • Metal Ravine
      • Iron Valley
    • The Oil Sea - The heavily liquid-polluted sea coast in the wastes, taking up the upper west-most portion of the plains.
      • Arbetz Travel Agency
      • Polluted Beach
      • Oil Sea Beach
    • Scything Glade - Portion of the wastes that are the east-most area from the plains. Consists of metallic, predatory trees and bordered off by canyons and cliffs.
      • The Lift (artificial platform)
      • Planet Divide
      • Lane’s Plane
      • Chasmfall
Trials In Tainted Space Deck13
  • Stellar Tether - Located at and accessed through the planets' divide, Chasmfall.

Inhabitants

Due to the result of two fused planets and multiple shipwrecks, the population consists of diverse races, cultures, and wildlife.

NPCs

  • Nessa - Scout authority who runs the taxi.
  • Shekka - Owner of the Widget Warehouse.
  • Anno - Operator at the Steele Tech outpost.
  • Kaede - Anno's butt buddy who visits her from time to time.
  • Beth - Owner of the MESS and Carver Catering Company.
  • Delilah - Bartender of the MESS and Bethany's 'slave'.
  • Edan - Mercenary found drinking at the MESS.
  • Verusha - A hyena found at the MESS.
  • Aurora - Owner of the Machinist Shop.
  • Colenso - Owner of a junk shop/command center.
  • Dr. Badger - Owner of the Bimbotorium.
  • Dr. Lash - Scientist working in a shady lab.
  • Gray Prime - Discovered during Anno's quest in Deck 13 and reveals the origin of the Gray Goo.
  • Sgt. Decker - Officer of the U.G.C. Peacekeepers S.W.A.T. team securing the entrance of the Stellar Tether, negotiating with the Black Void - affiliated pirates inside.
  • Lane - A hypnotist found in a building situated in the glade ofScything Glade.
  • Bess/Ben - An abandoned sexbot found near a junk pile in the Rust Canyon.
  • Una, Petr and Godi - The team working at the Arbetz Travel Agency, located to the north of the Polluted Beach.
  • Chaurmine - A saurmorian found in the Wastes while being attack. Later will appear in The MESS.
  • Zea - A Xhelarfog delivery woman on vacation found on THE MESS.
  • Tessa - An Ovir Assassin/Bounty Hunter in THE MESS

Hostiles

General Strategy: Half of the enemies on Tarkus are mechanical in nature. Subjecting them to electrical attacks will cause them to become more prone to short circuit-ing. The other half are hyper-libidinous aliens who can easily be seduced and in turn try to drug and seduce the you.

See More Results

  • The Raskvel - Underground, village-dwelling people who are mostly peaceful and are known for their skills as mechanics. When above ground, they are usually found in the plains.
  • The Gabilani - A local, sex and invention-loving society, mostly housed in Tarkus's orbit.
    • Gabilani Gadgeteer(Not yet implemented.)
  • Sand Worms - one of the forms the Hilinara parasitic race, encountered everywhere west of the Scything Glade.
  • The Sydian - Patriarchal society that live exclusively in the junkyard wastes and are known to eat machinery. Can be found in the plains, ridges and around the beach areas.
  • Lapinara - Non-native, sapient, rabbit-like race that come in several sexes and variations. Usually located roaming the plains and ridges.
    • Lapinara Parasitic Female (No more since v0.8.004 For return they back use cheat laplove)
  • Gray Goo - Fluid-absorbing creatures scattered about the wastes.
  • Sex Bot - Pleasure robots produced by a factory located in the ridges. Can be encountered in the ridges and glades.

Godsend items

How to you start the Deck-13 quest? | Fenoxo Forums
  • Dong Designer - Can be found (only once) in the Iron ridges, at the metal ravine.
  • Horse Cock - This oddly-detached penis has been crafted to look like a perfect representation of equine virility.

Trivia

Tarkus is named after the song and album of the same name by the band Emerson, Lake, and Palmer.

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The Ghost in the Machine

Note that if Tarkus is destroyed, Steele cannot follow Anno to the Ghost Deck.


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The Ghost Deck
PlanetTarkus
System[Redacted]
Level Range4+

Summary

Having been assigned to Tarkus seemingly out of the blue, Anno is looking for some reason for her banishment to the backwater planet. She finds it in strange power readings from between listed decks in Novahome, the huge colony ship-turned-city. Realizing there is a hidden deck that's been swept off the blueprints, Anno asks Steele to accompany her to investigate. She hopes that solving the mystery will allow her to transfer off of Tarkus -- and to Captain Steele's ship, if Steele so desires. In the course of Steele's investigation, Steele will learn the secret behind the Gray Goo and the mysterious past of the Nova.

Recommended Level: 4+

Anno's Involvement

Anno will accompany Steele for the duration of the investigation, and assists in the fights that ensue. She can also be relied on for input and assistance outside of combat, such as helping Steele access a locked room or providing her opinion on possible decisions. In combat, she has the following abilities:

  • Holdout Pistol - Anno attacks with her modified holdout pistol.
  • Targeting Computers - Anno boosts Steele's accuracy.
  • Health Boost - Anno restores a small amount of Steele's health.
  • Sneak Attack - Anno deals bonus damage to disabled enemies, much like a Smuggler.

Areas and Encounters

The first area Steele can explore is an airlock, which Anno uses to access the Ghost Deck via grappling gun. Immediately outside the airlock, the party will run into several security droids which attack on sight, using outdated but powerful laser guns. After the fight, Anno and Steele can work together to break into the armory, with Steele either boosting Anno through a vent, getting boosted, or using a Smuggler or Tech's class abilities to bypass the lock. Epson install navi mac os high sierra. Inside the armor, Steele and Anno will discover several more security bots in storage, plus spare weapons for them, which Steele can take as rewards.

Further ahead, Steele and Anno will find a secondary reactor bay on the deck, though it is sealed by blast doors. While investigating, the bulkhead collapses and Anno is grabbed by a huge gray hand. Steele jumps in after her, and ends up confronting the Goo Prime, a gray goo that takes the form of the Nova's original captain. She explains the fate of the crew, why the ship crashed on Tarkus, and the origin of the gray goo after her boss fight.

Once the Gray Prime is defeated, she'll allow Steele and Anno to question her. Eventually, though, Steele must decide what to do about her and the gray goo. Steele will have the option of either forcing her to accelerate her work -- and kill the emergent gray goo in the process -- or promising Steele Tech's help in restoring the crew's bodies via prosthetics. Alternatively, Steele can trigger a second boss fight and attempt to kill her and, by extension, put the Nova crew's suffering to an end. She'll either kill Steele, or Steele kills her.

Notable Items and Rewards

  • Nova Rifle and Nova Pistol, both found in the Armory.
  • Several deactivated security mechs (no use yet, though they may come into play later in the game).
  • Depending on whether or not the Shields have been turned on during the mission will affect the whereabouts of Aurora if Tarkus explodes in consequence to the Stellar Tether adventure.

Bad Ends

If Steele is defeated by the security robots, Steele is shot and killed. Being defeated by Goo Prime, on the other hand, results in Anno and Captain Steele being bodily thrown into vats of raw Gray Goo. The goo surges around Steele, trapping him/her its warm, unyielding embrace, and begins to sexual violate Steele and his/her ausar companion, milking Steele of sexual fluids much like the goos outside. The vat of goo will continue to milk Steele until he/she and Anno give in, possibly keeping Steele as lubricant suppliers for weeks, months, or years.

Resolution

If Steele and Anno survive, Anno will report her findings to Steele Tech, and allow the company to begin work to research the gray goo material and, if Steele chooses to help the crew, Steele Tech will begin working with them to provide cybernetic bodies. Steele can talk to Anno again in her shop, and she'll give Steele the option of recruiting her onto Steele's crew.

Nova and/or the crew of the Nova will likely appear again at a later date.

Nova Rifle - Trials In Tainted Space Wiki

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